The clay of the gods…

Dying Light (Pt. 1):

– A massive beast composed of dark magic, ancient nanotechnology, and a mighty staff engorged with an empire’s worth of magical power, Dying Light wreaked havoc across the world 5300 years ago.

Resembling a gigantic lump of dark clay, Dying Light is capable of reshaping itself into all manner of forms but usually chooses a six-legged form that allows it to attack and defend from all sides. This attack/defense mechanism would be needed when it was sent to face “Jiont,” a gigantic hybrid of wolf and lion. Standing well over 70 feet tall, Jiont was specifically engineered to bring down some of the strongest fortresses on the planet, at a time when the Earth was inhabited by great wizards, “gods,” and giants of every kind; in those days, wars compassed not just the Earth but nearly the entire solar system (hence the evacuation of Mars). In this case, Jiont was sent to invade “Ironwing Island,” an artificial island located near what would eventually be known as Australia, and was nearly twice the size.

Ironwing Island was the base of operations for the Capellans, a race of beings from Capella Four, otherwise known as the “Night Planet,” was extremely fortified: with five-foot thick steel walls, archer golems, war machine golems, wind terrors, earth slashers, and all manner of cannon — many have tried to invade, but all have failed. Given its reputation, most armies would never dare to attempt an invasion, but the army of Nyx, Mistress of Night, were ever so bold. Lead by “Battle Nimbus,” a being native to the Mountain of Phantoms and with parentage from the Planes of Fire and Shadow, this army of 89,000 elite warriors had carved a legacy of terror throughout the cosmos, and Battle Nimbus had every intention of bringing both glory and the head of Ironwing Island’s commander to his mistress.

Of course, however, they came prepared.

Nyx had long understood the physiology of kaiju and decided to make one of her own — namely Jiont. This massive creature was bred for war on a continental scale and was used to face all manner of foes, including a “Maelstrom Behemoth,” one of the most powerful Starbeast variants ever created. With that, Jiont was sent to fight  alongside Battle Nimbus to prove its strength and ensure her victory.

And prove its strength, it did.

Upon reaching the gates of Ironwing Island, Jiont started ramming said gates with Battle Nimbus and his warriors cutting down any and all opposition they came across,  no matter how strong. For twenty long minutes, Jiont battered the gates, enduring the constant bombardment of the cannons and archer golems which gave the lords of Ironwing Island, agents of Capella Four, reason enough to unleash their ultimate weapon. Within moments, Jiont went from battering the gates to being blasted back almost eighty-three feet, nearly trampling his allies. Upon recovering, Jiont and the others looked up to see a gargantuan mass; dark as night, six-legged, and seething with power. Battle Nimbus scoffed at this “parlor trick,” raised his sword, and commanded his troops forward — victory or death.

Dying Light slowly reared up its legs and charged towards Battle Nimbus and his fellow warriors with preternatural speed, kicking up a cloud of dust that completely blanketed the field, and sending shockwaves all across the island. Jiont charged back and the two collided, forcing every soldier, enemy and ally alike, to find cover. For then on, the two titanic beasts fought with abandon — each strike, tackle, and energy blast was matched by the two beasts, devastating the surrounding area, and giving the mighty Capellans pause as even they didn’t expect Dying Light to be so powerful.  With that, Battle Nimbus clenched his blade and proceeded to charge the enemy yet again as the glory of his mistresses had to be upheld. The two beasts continued to battle as the Capellan commander leapt from the gates of Ironwing Island, as he had grown tired of Battle Nimbus’ brashness and wanted to end this once and for all. Battle Nimbus quickly spotted the Capellan commander and ran towards him, blade raised high, ignoring the two behemoths fighting directly beside him.

The battle between the forces of the Capellans and Nyx was now truly joined, but the deciding factor would ascend from the very earth itself and return from on high…

— To be continued…

Ascend

 

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To prowl the stars….

The Galactic Lion (Pt. 1):
— The Galactic Lion is a near-mythical hero hailing from Soluris, the homeworld of the Solarites. Along with the Salaton known as the “Earthen Hammer,” and the Beta Centaurian known as the “Golden Scimitar,” he established a galaxy-wide reputation for his physical prowess and cunning, as well as his finding, surviving, and containing of the legendary “Brutality Jewel.”

A member of the “Grey Supergiant” genus, Dakoius was exceptional from the beginning, exhibiting far greater strength, speed, and intelligence than most cubs his age, and was thus chosen for advanced training with the Solarite heavy infantry. For eleven years, he learned everything he could from them: hand-to-hand combat, strategy, tactics, combat piloting, and all manner of weaponry — all while continuing to showcase his ever-increasing abilities. Little did he know, Dakoius was one of the Great Golden Sun’s chosen. The G.G.S. had sensed Dakoius’ potential and proceeded to push it further. After his twelfth year, he had proven himself skilled enough to sent on solo missions (all part of the G.G.S’s plan to accelerate his progress), and soon proved himself a valuable asset, completing numerous recon, retrieval, demolition, and assassination missions, while also gaining strength and experience in field operation against the Disronians, Kilronians, and Numerals.

One such mission brought him into conflict against an anomaly known as a “Silent Hound,” a cybernetic minion of the abyssal deity Ithacar. This “Silent Hound” was responsible for the destruction and looting of several trading posts within the Seven Spaceways, and Dakoius was tasked to deal with it. After several days of hunting, Dakoius eventually found it on a large moon, in the process of aiding several of Ithacar’s warriors in building a fortress of their own, complete with heavy artillery. As such, Dakoius came prepared. Carrying a longsword, a trans-warp pulse rifle, and several meson spheres, Dakoius landed on the moon as quietly as possible, and began scouting for the best way to get to the “Silent Hound.” As he moved, he noted the proton cannons, fusion gravity cannons, and mechs, and realized this was going to be a bit difficult.

Wonderful.

However, the “Silent Hound” was aware of his movements and alerted several of the mercenaries it was with to Dakoius’ presence. Within seconds, a dozen mercenaries clad in powered armor and wielding laser rifles and daggers came rushing towards Dakoius, determined to kill him. Dakoius knew these men would show him no quarter, nor did he want them to, so he sped in their direction, bent on completing his mission. The mercenaries attempted to flank him at both sides, so Dakoius reacted in kind; after firing in both directions to hold them at bay, Dakoius tossed one of his meson spheres at their leader, which caused the mercenary to immediately dodged the potent explosive, which in turn allowed Dakoius to use the explosion to divert the incoming rush of mercenaries. It proved to be a bigger explosion then expected, which had the consequence of alerting several more mercenaries, one of which he recognized as a “Rocketforged” Armoroid. The Rocketforged were the among the most elite of the Armoroid military, next to the ODST

Dakoius was immediately tackled by the Rocketforged, sending them both flying through the walls of the fortress and in the line of sight of several mechs, who fired everything they had at Dakoius as Solarites were infamous for their durability. Dakoius quickly dodged the gunfire and missiles, flew towards the mechs, and was promptly blasted back out of the fortress by a fusion gravity cannon, landing several hundred feet away. Dakoius brushed himself off, clenched his fists, grinned, and flew back towards the fortress.

He had a mission, the Great Golden Sun had deemed him brave enough to take on this mission, and he would accomplish it….

— To be continued….

Brave

Battle is in my blood

Dark Citadel Penitentiary:
– An infamous prison located in Mt. Everest, Dark Citadel has since garnered the equally appropriate name of “Prison Mountain” due to the majority of the mountain range having been covered into something truly fortified.

Built to house some of the most dangerous prisoners in the world (mercenaries, super-genes, super soldiers, ex-special forces, etc..), Dark Citadel boasts some of the finest security on Earth, yet is lawless just the same. The strongest and most ruthless prisoners are allowed to roam free and take whatever they want from the weaker prisoners, provided they still follow the orders of the security officers. Most inmates sent to the Dark Citadel have sentences ranging from one years to 30 years, but they could make their time go smoother by winning the various tournaments held throughout the prison. These tournaments are usually one-on-one but, on special occasions, a fighter may be forced to fight upwards of four opponents at a time.

One such fighter was the “Whisper,” a prolific serial killer who murdered all of his with his bare hands. Despite being psychotic, the Whisper was nonetheless a brutal and skilled fighter, most notably with boxing and CACC, which allowed him to face his victims and utterly destroy them, leaving them with crushed skulls, broken spines, snapped legs, and collapsed rib-cages. With that, he earned himself 50 years at the Citadel and he immediately made a name for himself as a true alpha — a prisoner more dangerous than his name implied. The warden knew this and quickly threw the Whisper into whatever tournament that was going on at the time, at which he excelled at, to the point of being rather disturbing. For months, the Whisper destroyed whatever opponent that was thrown in his direction, be they big or small, and relished every moment of it. That is until he met the “Chasing Fist,” a legendary fighter not only among the denizens of the Dark Citadel, but also Old Mountain Work Camp and the Storm Desert Correctional Facility. “Chasing Fist” had been bouncing around several prisons fighting in all sorts of tournaments, as a means of reducing his sentence, which was 35 years for crippling his commanding officer.

The wardens of both the Dark Citadel and Storm Desert C.F. figures a fight between the two would bring big money from their benefactors, however, the two fighters needed some convincing. The Whisper and Chasing Fist had actually become friends of sorts, so forcing them to fight, and potentially kill, one another was damn near out of the question.

Then, an opportunity.

The CIA had been observing the various tournaments that the two fighters and fought in and were very interested in recruiting them, so the two wardens realized the potential of this proposal and made a lucrative agreement that could make them rich. The two wardens told the Whisper and Chasing Fist of the CIA’s proposition, informing them that their sentences may be erased if they performed well enough. The two reluctantly agreed. Shortly thereafter, the two fighters were released in the CIA’s custody and were on the shortest of leashes, as their abilities made them exceptionally dangerous. For three longs years, the Whisper and Chasing Fist were deployed all over the world, doing wet-work, demolition jobs, and snatch jobs — all in the pursuit of freedom. Eventually, their time with the CIA began to come to a close, but the CIA had no intention of releasing them (as expected), but the two fighters saw this coming and were readily prepared. The Chasing Fist had taught the Whisper a few skills he had acquired during his time with Delta Force* and, as such, they were able to bypass the considerable security that stood between them and freedom.

For several long minutes, the two fighters fought and avoided agents, security guards, sharpshooters, jeeps, and even an attack helicopter, but they managed to get out of Langley, hijack a truck, and hightail it out of there. Their handlers were expecting this, and were actually pleased with this. The CIA had set their sights on these two, as well as several other prisoners around the world, for a program called “Hungry Wolf,” an apt title, as it specifically recruited those who they know would fight like a starving wolf — powerful, ruthless, cunning, and ever so defiant. These two proved that the program could be used to reign the subjects in, keep under control for a time, and then allow them to “escape” when need a break.

They knew the Chasing Fist and the Whisper needed to get away from them or else they would’ve probably just killed anyone who came in their general direction, and that would not do. So, freedom was theirs..for a time anyway.

A bit risky, but well worth it.

*(While the Chasing Fist didn’t approve of the Whisper’s horrific deeds, he was in no place to judge him as he, as a soldier, was a murderer just the same.)

Risky

The Power of the Black Crescent…

[I sincerely apologize for not posting. It’s been a difficult time for me, and I’m finally back on track. Please give a bit of feedack, thanks.]

Defiant Primes:
– The Defiant Primes are of the most enigmatic and dangerous beings in the Seven Spaceways. Widely considered the finest martial artists in the Seven Spaceways, the Defiant Primes have proven time and again that the power of the fist can trump any weapon and break through any defense.

The history of the Defiant Primes goes back billions of years to the earliest days of our universe and the very beginning of the history of the beings known as “Asuras,” their own kin. The Defiant Primes were once part of an order of Asuras known as the “Black Crescents,” an order known for its tremendous strength and skill, but also its tendency towards unneeded violence. The Black Crescents carved a sizable niche throughout the Seven Spaceways and some parts of the multiverse by challenging and defeating the best fighters they could find and participating in numerous cosmic wars — all to improve their skills, widen their reputation, and bring glory to the Asuras. In time, their exploits garnered the attention of a powerful cosmic being known as the “Eternal Mentor,” a being legendary for his vast reservoir of galactic knowledge and equal skill in engineering and combat. Intrigued by these “Black Crescents,” the Eternal Mentor decided to send his newest creations: the Quantum Sentinels.

The Quantum Sentinels were a variation of the Orichalcum Sentinels, with the addition of a supreme mithril endoskeleton powered by a binary quantum reactor, thus making them even stronger, faster, and far more deadly — exactly what the Black Crescents look for in opponents. Four heavily-programmed Quantum Sentinels were sent to the Black Crescents’ temple and relayed the Eternal Mentor’s challenge (via recording), to which the Black Crescents happily accepted. The elders of the Black Crescents sent out four of their best and the battle began…with the Quantum Sentinels throwing the first punch.

For the next nineteen minutes, it was a cacophony of impact and speed: the Black Crescents showcased the strength and skill that had built their name, while the Quantum Sentinels demonstrated the divine expertise and supreme engineering of their creators’ hand. Pieces of the temple were completely destroyed during the skirmish and one of the Quantum Sentinels had one of its arms torn off, which ultimately ended the fight. The Quantum Sentinels immediately stopped fighting, acknowledged the abilities of the Black Crescents, and departed, leaving the Black Crescents to wonder what would happen next. The battle did spark one change – the need to strike out on their own. The Black Crescents realized how much further they could push their abilities if they chose to follow the path of technology, rather than spirituality. The other Asuras did not agree. They had been a warrior caste for countless millennia, and never relied on any technology to accomplish their goals. The Black Crescents understood this and were more than willing to accept the consequences should they fail. This small act is the origin of the “Defiant” in the name they would soon acquire.

Soon thereafter, the Black Crescents ventured out on their own, continuing to improve their martial skills, while discovering new technologies that would allow them to explore the vast reaches of the cosmos, especially those corners virtually unknown as they may provide the greatest challenges. In time, they created Dyson spheres, wormholes, superior melee weapons, starships, and discovered the means to prolong their lives by hundreds of thousands of years. Their travels, as expected, brought them in conflict with several other powerful races, namely the Capellans, Chromians, and Planetorians; all of whom were just as skilled as the Defiant Primes — both mentally and physically.

As of now, the Defiant Primes continue to pursue martial perfection, knowing that such a thing is virtually impossible but well worth the pursuit.

Black

Phantom on the Mountain

– Kagari (aka the Dark Shatterer and the Child of Blades) is the latest pupil of  “The Crucifier,” a primordial being of immense martial skill and who is reputed to have crucified the population of an entire universe.

Though his birthplace is unknown, it has been established that he is well over 160 years old and extremely dangerous. Standing well over 7 feet and garbed in black and gold, Kagari strikes a truly terrifying figure and has the reputation to prove it, having faced over 90 opponents and come out victorious. His weapon of choice is a greatsword forged by his own hand called  “Shadowfang,” a mere imitation of his master’s sword, the “Ragespike,” but capable of more than enough damage on its own. Kagari began his training under the “Crucifier” 133 years ago, after years of wandering from underground gladiatorial arenas to scorched battlefields, when he was discovered by the “Crucifier” and offered a place in his school of training. Initially hesitant, Kagari soon accepted and was quickly indoctrinated into the “Crucifier’s” methods.

And those methods nearly broke him.

Day in and day out, he drilled, sparred, and bled, fighting each of the “Crucifier’s” elder students until he could barely stand., but stood he did. The years flew by, and Kagari’s strength and skill increased exponentially until he could match the finest of the Crucifier’s pupils, a fact his master was most pleased with. After five years of training, Kagari was told by his master to seek out an opponent, defeat them , and return with proof of his victory — something Kagari was quite familiar with. After searching for several months, Kagari eventually found a challenger in Finn Strongpike, an Asgardian high warrior who too was searching for a worthy opponent. Kagari made his intentions known and both warriors understood what was at stake. Within moments, both warriors pounced — weapons hungering for blood — and that’s exactly what they found. For seventeen long minutes, the two fighters dueled; each and every strike matched in its ferocity, but all morals remained. On the eighteenth minute, the duel ended…with Kagari as the victor.

Finn smiled as he had been slain by a true warrior, and thus could pass into Valhalla with honor. Kagari acknowledged Finn’s strength, gave him a proper burial, took Finn’s longspear as proof of his victory, and began making his way back to his master. After four months, Kagari finally made it back to his master’s school and presented Finn Strongpike’s spear at the feet of his master, which garnered him his master’s respect as well as the respect of his fellow pupils. With that, the “Crucifier” sent him on more missions; sometimes single combat, other times a war that has enveloped an entire planet, but always one that would force Kagari to become stronger, and above, to gain control.

And stronger, he did become. However, his master told him something thereafter he never forgot and would resonate with him far more than any battle ever did.

“Never forget your roots.”

Roots

Foxes and Hounds, pt.1

— House Foxway:

A family of ascended kitsune who have been in conflict with House Rutherwood for over 330 years. With history dating back to 1000 AD, House Foxway has forged an invisible empire spanning from Earth to Alpha Centauri, and thus gained many enemies, including the aforementioned House Rutherwood and the Chromians.

The feud between them and Rutherwood started in the 1600s and it was over the most trivial of things: the acquisition of minerals.

Both houses had immense mining ships, capable of strip-mining a city’s worth of metals and minerals in just a day, but usually did so on uninhabited planets, asteroids, and comets. One day, however, it was not to be. House Rutherwood had discovered a massive comet floating through the Oort Cloud that was rich with gold and iron (a truly rare combination), and immediately jumped at this chance. House Foxway, however, had also spotted the same comet and wanted it just as much.

Their two mining vessels met each other on opposite sides of the comet and immediately trained their guns at each other, as the comet was quite seriously worth billions, however, their captains attempted to reach a compromise, as the comet was well over a mile in diameter. There was more than enough for each party , but their superiors had other plans and ordered the two captains to attack. Long minutes passed before either ship opened fire as neither captain wanted any violence, but they still had to follow their masters’ orders. In the span of twenty-eight seconds, both vessels unloaded dozens of rounds, impacting the ships with enough force to send shockwaves echoing through space for almost three miles. When the smoke cleared, House Rutherwood’s vessel remained somewhat intact while House Foxway’s vessel burned silently, careening towards the now-open comet.

The captain of House Rutherwood’s vessel painfully informed his superiors of their “victory” and proceeded to mine the comet. With that, the hatred between the two houses began.

Over the next 330 years, the two houses waged war over hundreds of miles of space — destroying cities, moons, planets, and stars.

To think, this all happened in a bid to maintain control…that is until a fox decided to catch herself a hound…making things even worse.

Control

One bullet to rule them all…

~ ~ Operation – Fabled Bullet:
– June 26, 1990

– Capt. Aero and the “Total Patrol” had just made their way to Cuba. The mercenary “Laughing Mask” was working for Castro as a shooter and enforcer. He was quite good. He needed to die. It would be a uphill battle as Castro had a sizable army and he actually trusted “Laughing Mask” (a true rarity). The Captain wasn’t worried. He had with him one of the finest snipers in history: Shining Hawk. Augmented to have even greater control and significantly better eyesight, Shining Hawk was responsible fro many “impossible” kills and solidified his reputation around the world.

Perfect.

Originally in Delta Force, Shining Hawk left the unit in 1987 and quickly established himself as a world-class gunsmith and assassin, which put him on the watch-lists of the CIA, FBI, and Interpol, who ultimately proceeded to utilize his services, particularly in the Middle East.

Fast forward to the present, Capt. Aero has just finished recon on Castro’s fortress and determined that a bit of explosives would be a perfect distraction, which was Short Fuse’s specialty. As his team watched on, Short Fuse gleefully placed proximity mines, dynamite, and bouncing betties around the fortress’ perimeter, ensuring that the distraction would be both effective and entertaining. Sometime later, Castro and his entourage arrived, thus prompting Capt. Aero to rally his team…then Castro and Laughing Mask dropped. Capt. Aero and his team were at a loss from words, as no one heard a shot or had any forewarning. Seconds later, Shining Hawk came on the radio telling everyone: “Move…now.”

Without a moment’s thought, the team sprinted back to the rendezvous point, keeping their guns ready as they were now targets. Shining Hawk told them to keep moving, as he had spotted Castro’s forces hot on their trail, and for Short Fuse to detonate those explosives. Short Fuse happily obliged, sending fire, shrapnel, and shards of wood flying, killing a good number of Castro’s men and buying them some time.  After a few more minutes, the team had finally made their way back to the rendezvous point, but was met by Laughing Mask who somehow survived the headshot he received. Capt. Aero and his team quickly raised their rifles but, yet again, Laughing Mask dropped – a shot had gone right through his throat. Slightly disturbed, the team quickly got onto the waiting gunship, with several of them manning guns, knowing Castro’s forces would unleashing AAGs as soon they spotted them…and they were right. Almost immediately, their gunship was under fire, flak punching through the armored exterior, and the team being forced to fire back. Unbeknownst to them, Shining Hawk was making his way towards the anti-aircraft guns, armed with his M24 SWS, Browning Hi-Power pistols, and M79 grenade launcher, and had every intention of dealing with them…his way. Capt. Aero and his team continued to fight there out of Cuba, taking more damage every minute, that is until the AAGs started exploding. Capt. Aero took out his binoculars and much to his surprise, and delight, he saw Shining Hawk cutting down Castro’s soldiers and launching grenades right into the AAGs, turning them to rubble, and giving Capt. Aero and the team the chance to escape.

Within a few minutes, the gunship had crossed the border and was well on its way to safety, and Shining Hawk began to make his own way back as he had set up his own evac well ahead of time. Capt. Aero got on the radio, and asked Shining Hawk his position with Shining Hawk simply saying: “On my way for a drink. I’ll see you gentlemen soon.” Capt. Aero smiled and sat back, happy that he and his team were on their way home.

3 days later, Capt. Aero was sitting at a cafe in France, enjoying a glass of wine, when he got a tap on the shoulder by none other than Shining Hawk. The two shook hands, and Capt. Aero immediately asked as to how Hawk had escaped; Hawk told him that he had, two days before the mission, set up a pickup with an old Army buddy, prizefighter Rob Clark, otherwise known as “Devil.” Rob was enjoying a brief vacation after a decent purse from his last fight, and was more than happy to help Hawk out, as he, like Shining Hawk, kinda missed the field. It was difficult as they had to fight against Castro’s troops and even a few Cuban mercenaries, but they made it back in one piece, and got that drink after all. Capt. Aero chuckled, finished his drink, and the two started making their way to the Louvre, content in the knowledge that had done the one thing to Castro that no one ever could.

Conquer.

Conquer